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The new tremendous knowledge resources available now-a-days depend on certain computer skills, which forces the introduction of such skills to the child, accommodating him/her to the new digital world. Children (3 ½ - 5½ years old) are most receptive for the technology that plays a good role in encouraging ones creativity.

As a consequence, ReDSOFT adopted the Kuwait's Kindergarten project to produce educational software representing the kindergarten children's experiences.

Objectives

Kuwait's Kindergarten project is not a technology driven project. It aims to use technology to support pedagogic aims and principles and is designed to facilitate, encourage and support pupils' learning through engagement and interaction.

  1. Introduce computers skills to the child accommodating him/her to the new digital world.
  2. Enhance the education in KG by encouraging the child to learn.
  3. Establish a certain level of computer culture to the child.
  4. Develop instructional products in Arabic for KG1 / 2 students.
  5. Assist the educator in providing well-integrated and varied utilities enriching the education process.
  6. Involve the parents in their children's school work, and the experiences they cover, helping them build these concepts.

About Kindergarten in Kuwait

KG in Kuwait is a transitional phase that prepares children to enter the general education in Kuwait's educational system, and it consists on two levels:

  • KG 1: including children from 3 ½ to 4 ½ years and,
  • KG 2: including children from 4 ½ to 5 ½ years.

A class room is divided into several sections called "corners". The student performs certain activities within the corner to understand the experience and express it in one form or another. an "experience" is one of different aspects of regular activities that the child acquires inside or outside his kindergarten class room. The experiences of the KG1 are:

  1. My kindergarten
  2. Who am I
  3. My family, friends and neighbors
  4. My health and well-being
  5. Water and Air
  6. Animals and Plants
  7. Sounds, Colors and shapes
  8. Co-op society
  9. Kuwait, my country
  10. Transportation
  11. The land
  12. The sea

The experiences of KG2 are:

  1. The computer in my kindergarten
  2. I'm human
  3. People work
  4. My nutrition
  5. Water and Air
  6. Animals and Plants
  7. The four seasons
  8. My religion Islam
  9. Kuwait, my country
  10. Communication and transportation
  11. The oil
  12. The sea

The Product

Consists of a pack per KG level. A pack comprises of 12 CD's, a CD for every experience. The CD is a multimedia resource such as: video clips, pictures, animation and music covering all aspects of an experience. Both KG1 and KG2 packs are currently distributed and used in KG schools in Kuwait in accordance with the MOE, as part of the teaching process.